package crushbum;
import com.funkyfurrymonkey.load.AssetsRepository;
import openfl.display.Sprite;

/**
 * ...
 * @author ...
 */
class DataController
{
	public var m_cMainCanvas:Sprite;
	public var m_cAssetsRepo:AssetsRepository;
	public function new() 
	{
		m_cAssetsRepo = new AssetsRepository();
	}
	
}